Included Metroid Prime Dual Stick controls profile for Xbox controller Output audio to Oculus Rift speakers (or wherever you selected in the Oculus app)įix flashing black triangles filling your view on Rift with Show Controllersįix Nintendo 64 Virtual Console skewed rendering Razer Hydra works (and can be used as a Nunchuk+Wiimote) but the button mapping is hardcoded, and you can't see your hands yet.įix Render to Main Window causing games to start in non-VR mode. The Vive controllers aren't implemented yet. Some games have Hide Object Codes and AR Cheat Codes to make them work better in VR, which you can find by right clicking a game in your game list in dolphin and choosing properties, then going to those tabs.ĭon't forget to set your Graphics, VR, and Controller options. Some work almost perfectly, and some are unplayable.
#DOLPHIN VR SETTINGS PAPER MARIO HOW TO#
See tutorials online for how to dump games for Dolphin. If you have a Wii or a Wii U (it doesn't need to be modded) and an external hard-drive or USB memory stick, then you can install homebrew channel and use it to dump games.
You will need to rip your GameCube or Wii games to your hard-drive or USB stick, because most optical drives can't read them directly.
In the Oculus app window, click on the cog > Settings > General > Unknown Sources. And some things may be hardcoded for DK2, like Metroid Prime visors, and haven't been fixed.īefore you can run applications (like Dolphin VR) outside Oculus Home, you need to have Unknown Sources enabled. And I have not pulled the last several months of Dolphin updates, so it is not current with master. And I'm not even sure that Opcode Replay mode is working correctly. It still has some bugs, for example the mirror window isn't working on Direct3D yet.
I finally got around to updating Dolphin VR for CV1 and SDK 1.3. EDIT: new version: Download Dolphin VR 5.0ĭK1 version: Dolphin VR 5.0 for Runtime 0.8